Introduction Start by explaining that we have lots of loops (repeated activities) in our lives Use this very simple loop.pdf file to explain what a loop is. The activity builds from one school week into their whole school life. With younger pupils stop at One Whole Week. Get pupils to stand up and put a single logo command within a loop. (e.g. repeat 3 forward one step) Extend the activity to take in a couple of commands in a loop Build the program
Get pupils to load up Scratch and shrink the cat to very small  Display the program blocks using this pdf file

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Clears the screen and places the cat top middle facing right
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Challenge pupils to build this program themselves While they do this go round and make sure they are building scripts on the Cat sprite 1 and not the stage Check that they have changed the numbers to match yours
Use the program When they have finished draw them all together and explain that we are going to use this looping program to investigate what angles produce what regular 2D shapes. Start from 170° and work down to 150° clearing the screen every time.
Explain that they only need to record on the sheet when they get to a regular 2D shape. Pupils then go and use the program to investigate regular 2D shapes. Half way through the activity briefly stop the class and explain that some shapes won’t be exact multiples of 10. If a shape looks like it might be close reduce the number of repeats/sides and try smaller increments. When I did this lots of pupils found the pentagon at 72°
What did they discover?
What would they improve? Class feedback
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