Cyber People Planning by Phil Bagge @baggiepr code-it.co.uk |
||
Learning Objectives |
Lesson Plan 30 mins discussion in a circle time format |
|
Understanding how little we know about those we communicate with online (don’t write this up for pupils to see)
Reinforcing the message that the best way to stay safe is not to communicate with people we have never met in real life.
|
Preparation before the lesson Open the evidence resources & Ceop advert on your interactive whiteboard before the lesson so pupils don’t see the LO Don’t publish the LO for pupils Lesson Ask the pupils What they can tell about the person who wrote the messages. What media the message was sent on (Mobile phone, Facebook, PS3, e-mail) Go through all of the evidence doing the same thing. At this point don’t give any help apart from collating the pupils’ thoughts. Now explain that they were all written by a 45 year old man (me) who was trying to look a lot younger. Now that pupils know this, ask them if it is possible to tell how old someone is online? Show pupils the Ceops Video Advert This is on You Tube so may be blocked in some schools I have downloaded a flash copy you can access here if You Tube is blocked. After playing the video once through play it again and freeze after each character and ask the children what information they think they are sharing and what programs or web sites they might be using. What is the message the video is making? What will you do to reduce risk of being tricked online? Best way to stay safe is not to communicate with people we have never met in real life.* |
|
Related Technologies |
Background |
Resources |
Chat Rooms Forum Groups Online Gaming Instant Messaging Social Networking
|
Children often think that as they don’t use internet chat rooms they are safe on the internet. However there are many other ways to meet people online. Via games consoles such as Xbox 360 and PS3 Via MSN Via social networking sites such as Facebook and Bebo *Notes on Online Games Best way to stay safe is not to communicate with people we have never met in real life. If pupils start to talk about online games then we can narrow this further by not having private chat or private games with people we have only met through a game. You are safer in a group.
|
Evidence Mobile Phone (jpg) Facebook (jpg) e-mail1 (pdf) e-mail2 (pdf) Ps3 Chat (pdf)
|