Fortune Telling using PRIMM

Fortune telling programming designed for upper KS2 or lower KS3 (10-12)

This is the first draft of a programming module that I have taught in many different ways in the past. It uses an adapted version of PRIMM a programming teaching method advocated by Sue Sentence Senior lecturer in Computer Science Education at Kings College London. You can read her article on PRIMM here
PRIMM stands for Predict, Run, Investigate, Modify, Make

I have only attempted this with classes that have used conditional selection, simple variables and simple lists before.

fortune Telling Planning PDF

Scratch Online Version to use with the RUN part

NB my sheet doesn’t have the delete all from list that is in the online example