In this module pupils start by drawing as many lines and shapes which only have right angles as they can. They then move to drawing these on the playground or carpet. They record their algorithm by walking over the shapes before checking its accuracy by turning it into code. Finally they investigate the most efficient way to code a shape.
Planning designed for 7-9 year olds
Students need to be able to read and understand what a right angle is.
Teachers need Scratch 1.4 or 2.0 installed or online
You will also need chalk or masking tape and a print out a couple of copies of the move and turn Scratch cards
Computational Thinking Skills Used
Problem Solving Skills Used