Sample KS2 Computing Plan

Sample KS2 Computing Plan
A sample document showing how some of my planning could be used across KS2 incoporating most aspects of the new computing curriculum whilst keeping essential digital literacy skills. I have linked these to the 2014 KS2 National Curriculum (CS, IT, DL, ES) the key is at bottom.

Year 3
Getting up Simple algorithm design 3-4 wks (CS)
Branching adventure stories using PowerPoint 2-3 wks (CS DL)
Using loops to investigate 2D regular shapes 1 wk (CS)
Scratch Smoking Car 2-3 wks (CS)
Scratch Music Machine 2-3 wks (CS)
Scratch Conversation 1-2 wks (CS)
Scratch Dressing Up Game 2-3 wks (CS)
Scratch Y3 Assessment (2 wks) (CS)
General ICT Skills 1wk and throughout year (IT DL)
Word Processing part 1 5 wks (DL)
Presentation media 6 wks (DL)
Desktop publishing 6 wks (DL)
Web research 5 wks (DL)
Year 4
Logo designing a font 4-5 wks (CS)
Scratch Music Score 1 wk (CS)
2-3 wks (CS)
Scratch Slug Trail Game (CS)
Scratch Selection Investigation (CS)
Sandwich making algorithm 1 wk (CS)
Word Processing part 2 4-6 wks (DL)
Presentation media 6 wks (DL)
Desktop Publishing 6 wks (DL)
Web research 6 wks (DL)
Intro to Gmail 2-3wks (DL)
Ipad-Ipod Skills 2-3 wks (DL)
Class Comic 3wks (DL)
Year 5
Scratch Counting Machine 1-2 wks (CS)
Scratch Crab Maze 3 wks (CS)
Scratch Perimeter 2-3 wks (CS)
Scratch random word 1 wk (CS)
Scratch Toilet Fan 2 hours (CS)
Scratch Car Park Barrier 2 hours (CS)
How the Internet Works 6 wks (IT)
Web research 6 wks (DL)
Introduction to spreadsheets 6wks (DL)
Databases 6wks (DL)
3D modelling 3-6wks (DL)
Year 6
Scratch Times Tables Game 2-3 wks (CS)
Scratch Coin Counter 2 wks (CS)
Scratch Create a Clock 2 wks (CS)
Design own game
Scratch Cartesian Coordinates 1-2 wks (CS)
Scratch Coordinates Translation Enlargement 1-2 wks(CS)
Scratch Tilt Switch 2 hours (CS)
Web research 6 wks (DL)
Animation 6wks (DL)
Using spreadsheets 6wks (DL)
Prezi v PowerPoint 3-4wks (DL)
Class web site using Google Sites 6-8wks (DL ES)

E-Safety modules
throughout whole KS in circle times (ES)

Key stage 2 Programs of study
Pupils should be taught to:
Computing Science (CS)
 design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
 use sequence, selection, and repetition in programs; work with variables and various forms of input and output
 use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
Information Technology (IT)
 understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration (IT & Digital Literacy)
use search technologies effectively (Digital Literacy), appreciate how results are selected and ranked, and be discerning in evaluating digital content (Digital Literacy)
Digital Literacy (DL)
 select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
E-Safety (ES)
 use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about