Plan & Program a Clock

Plan & Program a Clock

In this module pupils
1, start by thinking through clock patterns such as how the seconds go through a 60 second loop before resetting to zero and moving the minutes on.
2, Complete the final few blocks of a clock operation flow diagram
3, Match Scratch blocks with the flow diagramming blocks.
4, Program the clock in Scratch using the annotated flow chart to help them.
Designed for 9-11+ Year olds. I would recommend covering some basic Scratch programming first, the Number Machine and some basic flow chart work first.
For my thoughts on using flow charts in primary education see blog post here.
Planning
Clock Planning as a PDF
Learning Intentions
Learning intentions as a PDF
Learning intentions as a DOCX
Learning intentions as a DOC
Resources
Clock Flowchart as PDF
Unfinished Clock Flowchart as PDF
Scratch Blocks to cut out and match as PDF
Example Flowchart with blocks as PDF
Block Split Sheet PDF
Working Clock
Clock Example on Scratch Website (Don’t show pupils the code)
Pupil Flow Chart

 Teacher Bookbook1  Workbook 1book2  Workbook 2book3  Workbook 3book5  Workbook 4book4