Coins (change machine) Overview

Coins (change machine) Overview

Program Aim Designed as a follow up program to
extend computing understanding and support the Maths curriculum. The
first section investigates greater than and less than but if your
pupils are secure in this they could skip this and move on to section
four which creates a machine that calculates change. You start by
explaining in general terms how the program works and where it might
be used (banks arcades etc) Pupils are given a flow chart of part of
the program and have to spot the pattern to complete the flow chart.
They then have to match the Scratch blocks to the flow chart. They can
then use this to build and test part of the program before being
challenged to complete and adapt it.This works well for Year 5 and above. Pupils need to have created and
used variables previously in a program such as the Maths quiz.
Planning
Coins Planning as a PDF
Learning Intentions and success criteria
Learning intentions and success criteria as a PDF
Learning intentions and success criteria as a DOCX
Learning intentions and success criteria as a DOC
Resources
Coin Blocks PDF
Coin Flow Chart Correct PDF
Coin Flow Chart Unfinished PDF
Blocks on Flow Chart Example PDF
OLD Catch-up Cards
Greater than 10
Less than 10
Equal to less than greater
Variables and Lists
Subtracting Coins
OLD Extension Cards
Explaining
Pause & Loop
Stop all

 Teacher Bookbook1  Workbook 1book2  Workbook 2book3  Workbook 3book5  Workbook 4book4