Coins (change machine) Overview
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Program Aim Designed as a follow up program to
extend computing understanding and support the Maths curriculum. The
first section investigates greater than and less than but if your
pupils are secure in this they could skip this and move on to section
four which creates a machine that calculates change. You start by
explaining in general terms how the program works and where it might
be used (banks arcades etc) Pupils are given a flow chart of part of
the program and have to spot the pattern to complete the flow chart.
They then have to match the Scratch blocks to the flow chart. They can
then use this to build and test part of the program before being
challenged to complete and adapt it.This works well for Year 5 and above. Pupils need to have created and
used variables previously in a program such as the Maths quiz. |
Planning |
Coins Planning as a PDF |
Learning Intentions and success criteria |
Learning intentions and success criteria as a PDF |
Learning intentions and success criteria as a DOCX |
Learning intentions and success criteria as a DOC |
Resources |
Coin Blocks PDF |
Coin Flow Chart Correct PDF |
Coin Flow Chart Unfinished PDF |
Blocks on Flow Chart Example PDF |
OLD Catch-up Cards |
Greater than 10 |
Less than 10 |
Equal to less than greater |
Variables and Lists |
Subtracting Coins |
OLD Extension Cards |
Explaining |
Pause & Loop |
Stop all
Teacher Book |
Workbook 1 |
Workbook 2 |
Workbook 3 |
Workbook 4 |
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