Plan & Program a Clock
|
In this module pupils
1, start by thinking through clock patterns such as how the seconds go through a 60 second loop before resetting to zero and moving the minutes on.
2, Complete the final few blocks of a clock operation flow diagram
3, Match Scratch blocks with the flow diagramming blocks.
4, Program the clock in Scratch using the annotated flow chart to help them.
Designed for 9-11+ Year olds. I would recommend covering some basic Scratch programming first, the Number Machine and some basic flow chart work first.
For my thoughts on using flow charts in primary education see blog post here. |
|
Planning |
Clock Planning as a PDF |
|
Learning Intentions |
Learning intentions as a PDF |
Learning intentions as a DOCX |
Learning intentions as a DOC |
|
Resources |
Clock Flowchart as PDF |
Unfinished Clock Flowchart as PDF |
Scratch Blocks to cut out and match as PDF |
Example Flowchart with blocks as PDF |
Block Split Sheet PDF |
|
Working Clock |
Clock Example on Scratch Website (Don’t show pupils the code) |
Teacher Book |
Workbook 1 |
Workbook 2 |
Workbook 3 |
Workbook 4 |
|