Butterfly Fun Virginia Edition

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Module Overview
Butterfly Fun from page 74 Learning primary programming with Scratch Pupil Book Y5
Introductory Slides
Butterfly Fun PowerPoint Slides Download
Slide Notes
Available pages 16-19 Learning primary programming with Scratch Pupil Book Y5
Template Code
Butterfly Fun on Scratch Website
Student Booklet
Photocopy pages (in order shown) 80, 82, 84, 88 & 86 from Learning primary programming with Scratch Pupil Book Y5
Student Marksheets
Photocopy pages 91, 92 & 93 from Learning primary programming with Scratch Pupil Book Y5
Teacher help notes
Available pages 81, 83, 85 & 87 Learning primary programming with Scratch Pupil Book Y5 
ALTERNATIVE MAKE PROJECT
Math 6.NS.1 Design and programme a game that tests students fraction, decimal, and percentage equivalence. Students can use multiple sprite costumes to display equivalent values that could then be selected or collided with to show equivalence. 
Times tables simpler Scratch example

This module is ideal for students who need more support, as it does not include variables in the template file

Virginia State Computing Standards

6.1 The student will construct programs to accomplish a task as a means of creative expression or scientific exploration using a block-based or text-based programming language, both independently and collaboratively, a. combining control structures such as if-statements and loops; and b. creating clearly named variables that represent different data types, including numeric and non-numeric data, and perform operations on their values.
6.2 The student will trace programs to predict outcomes and debug (correct and improve) for correctness.
6.3 The student will seek and incorporate feedback from team members and users to refine a program that meets user needs.

Virginia State Math Standard

6.NS.1 The student will reason and use multiple strategies to express equivalency, compare, and order numbers written as fractions, mixed numbers, decimals, and percents.