Fishtank Virginia Edition

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Module Overview
Fishtank from page 84 Learning primary programming with Scratch Pupil Book Y4
Introductory Slides
Fishtank PowerPoint Slides Download
Slide Notes
Available pages 18-21 Learning primary programming with Scratch Pupil Book Y4
Template Code
Fishtank on Scratch Website
Student Booklet
Photocopy pages 90, 92, 94 & 96 from Learning primary programming with Scratch Pupil Book Y4
Student Marksheets
Photocopy pages 99, 100, 101 & 102 from Learning primary programming with Scratch Pupil Book Y4
Teacher help notes
Available pages 91, 93, 95 & 97 Learning primary programming with Scratch Pupil Book Y4
ALTERNATIVE MAKE PROJECT
Students design a simple game where food types—healthy and non-healthy—move about on the screen using indefinite forever loops. The aim of the game is to click on non-healthy foods and avoid clicking on healthy foods. Students choose what rewards and penalties the game players get. Foods could get bigger or smaller, move faster or slower, stop and tell the player why they are healthy, etc 
(An alternative page is not needed as p102 in the book can be used to plan this adaptation)


Virginia State Standards

3.1 The student will construct sets of step-by-step instructions (algorithms), both independently and collaboratively a. using sequencing; b. using loops (a wide variety of patterns such as repeating patterns or growing patterns); and c. using events.
3.2 The student will construct programs to accomplish tasks as a means of creative expression using a block- or text-based programming language, both independently and collaboratively a. using sequencing; b. using loops (a wide variety of patterns such as repeating patterns or growing patterns); and c. identifying events.
3.3 The student will analyze, correct, and improve (debug) an algorithm that includes sequencing, events, and loops.
3.4 The student will create a plan as part of the iterative design process, independently and/or collaboratively using a variety of strategies (e.g., pair programming, storyboard, flowchart, pseudo-code, story map).
3.6 The student will break down (decompose) a larger problem into smaller subproblems, independently or collaboratively.

Virginia Health Standards of Learning 2020

3.3 The student will promote health and safety at school and at home. Nutrition b) Identify healthy food and beverage choices to support digestion and body function.