Sample KS1 Computing Science/IT Plan (1st, 2nd and 3rd Generation resources)
Year 1
KS1 Turtle Bee-Bot/Roamer Too Part 1 (4-5 wks) (CS)
Rapid Router (3 wks) (CS) *
How a Library Works (1 wk) (IT)
Scratch Junior Travelling Plan (2 wk)
Scratch Junior Dance Plan (2 wk)
Year 2
KS1 Turtle Bee-Bot/Roamer Too Part 2 (4-5 wks) (CS)
Rapid Router (3 wks) (CS)
How a supermarket works (1 wk) (IT)
How a bank works (1 wk) (IT)
Human Crane (2 wks) (CS)
Scratch Junior Story (4 wk)
Scratch Junior Game (3-4 wk)
KS1 Program of Study
Pupils should be taught to:
Computing Science (CS)
understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
Digital Literacy (DL)
use technology purposefully to create, organise, store, manipulate and retrieve digital content
Information Technology
(IT)
recognise common uses of information technology beyond school
Esafety (ES)
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
*You can use rapid router without logging on for younger pupils. Just select play and record what number challenge they reach at the end of each lesson. This is a great puzzle solving tool that is worth using after you have introduced computing science, debugging, algorithms via Bee-Bots.
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