Sample KS1 Computing Science/IT Plan

Sample KS1 Computing Science/IT Plan (1st, 2nd and 3rd Generation resources)

Year 1
KS1 Turtle Bee-Bot/Roamer Too Part 1 (4-5 wks) (CS)
Rapid Router (3 wks) (CS) *
How a Library Works (1 wk) (IT)
Scratch Junior Travelling Plan (2 wk)
Scratch Junior Dance Plan (2 wk)

Year 2  
KS1 Turtle Bee-Bot/Roamer Too Part 2 (4-5 wks) (CS)
Rapid Router (3 wks) (CS)
How a supermarket works (1 wk) (IT)
How a bank works (1 wk) (IT)
Human Crane (2 wks) (CS)
Scratch Junior Story (4 wk)
Scratch Junior Game (3-4 wk)

KS1 Program of Study

Pupils should be taught to:
Computing Science (CS)
 understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
 create and debug simple programs
 use logical reasoning to predict the behaviour of simple programs
Digital Literacy (DL)
 use technology purposefully to create, organise, store, manipulate and retrieve digital content
Information Technology

 recognise common uses of information technology beyond school
Esafety (ES)
 use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

*You can use rapid router without logging on for younger pupils. Just select play and record what number challenge they reach at the end of each lesson. This is a great puzzle solving tool that is worth using after you have introduced computing science, debugging, algorithms via Bee-Bots.